#pragma once
#include <SFML/Graphics.hpp>
using namespace std;

class resourceManager
{
	map<string, sf::Texture*> textures;
public:
	resourceManager();
	~resourceManager();
	void addTexture(string p_reference, string p_filename);
	bool loadTexture(sf::Texture*, string p_filename);
	sf::Texture* getTexture(string p_reference);
};